Autodesk Maya 2011 SP1

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Autodesk Maya 2011 SP1

Monday, January 10, 2011 | Tags:
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Language: English
Size: 450 MB
Autodesk Maya - professional software to create a Hight quality computer graphics. Professionals around the world use possibilities for this package in the areas of CG, as the creation of special effects in film and television, game development, graphic design.
Improved user interface

Accelerated process of skinning
Autodesk Maya 2011 enables you to quickly perform advanced skinning characters with more realistic deformations. New features include: dual quaternions, interactive binding volumes, improved tool coloring shell weights (Paint Skin Weights), mirroring weights deformers and mode of decay for surface deformer envelope (Wrap deformer
Transfer of non-destructive real-time traffic
Reuse and updating of data on motion-capture animation, and other data are accelerated and simplified through libraries Autodesk HumanIK (HIK). These animations can be moved from one character to another, viewing and editing the results in real time without having to re-baking textures.
New solutions for 3D assembly
New features 3D assembly in Autodesk Maya 2011 helps accelerate the pre-visualization and the creation of virtual movies. The new tool set sequence of frames (Camera Sequencer) allows the use of one of animation frames from different cameras. You can start to create a sequence of frames in Maya and import of the mounting assembly program plan (EDL) in the formats Apple Final Cut Pro XML, or AAF with information about the video, audioryade and time codes. Then you can change the frame timing to create alternative versions and play sequence of frames in Playblast. If desired, the serial can export frames in EDL format for further processing in a program for installation.
Improved work with digital objects and associated files

Color Management
In Autodesk Maya 2011 can operate in the context of the color space to be used in the final draft. This contributes to making the right decisions and the preservation of the creative idea. Working color profile can be set globally, making an override for individual textures and render passes. Override the color profile by using the newly introduced support for 32-bit color palette in a window rendering, image display with color matching tables (LUT), as well as the contrast, exposure, tone conversion and gamma correction. Color management is carried out by mental ray for Maya. To support other renderers to take advantage of a powerful API-Interface.
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